Post by sum41skater on Jul 29, 2003 10:52:04 GMT
=================================
6. Home Again for the Fifth Badge
=================================
Are you tired of long treks between Gyms? Well, rest easy. There is nothing
you have to do before defeating the 5th Gym Leader. Exit the Gym, and May will
stop you. She won't battle you, but she gives you the Go-Goggles and leaves.
==================
6a. The Go-Goggles
==================
The Go-Goggles provide protection from your eyes and lets you enter the desert.
There's some Trainers, TM37, Sandstorm, and a few hidden items in the small
stones. In the desert, in the upper right corner of it, there are two fossils,
the Root Fossil and the Claw Fossil. If you take one, the other sinks into the
sand. Here's what you get:
Root Fossil -> Lileep (Rock/Grass) -> Cradily (Rock/Grass)
Claw Fossil -> Anorith (Bug/Rock) -> Armaldo (Bug/Rock)
Lileep and Anorith are level 20 when they are revived, and both evolve at level
40. Pick a fossil and make your way back to Mauville City.
==========================
6b. Back to Petalburg City
==========================
Mauville's the starting point of your long backtracking expedition. Heal, play
games, do whatever you want, but when you're ready, go left and enter
Verdanturf Town. Enter Rusturf Tunnel and exit the other side so you're on
Route 116. From Rustboro City, continue south. Go back through Petalburg Woods
and head east into the city. Nothing to do here but enter the Gym.
Norman's Gym is separated into seven different rooms.
Key:
N = Gym Leader's Room where Norman awaits.
N S = Strength Room. X Attack is used.
/ \ 1 = 1-Hit KO Room. Dire Hit is used to raise critical
S 1 strike ratio to kill you in one shot.
/ \ / \ ZR = Zero Reduction Room. Guard Special is used to
ZR D R prevent stat loss.
\ / \ / D = Defense Room. X Defend is used.
SP A R = Recovery Room. Recovery items are used.
\ / SP = Speed Room. X Speed is used.
E A = Accuracy Room. X Accuracy is used.
E = Entrance
Pick whatever rooms you like.
Strength Room 1-Hit KO Room
------------- -------------
Cooltrainer Jody Cooltrainer Berke
Zangoose, Lv.27 Zangoose, Lv.27
Money: 1296 Money: 1296
Zero Reduction Room Trainer Defense Room Trainer Recovery Room
--------------------------- -------------------- -------------
Cooltrainer Parker Cooltrainer Lori Cooltrainer George
Linoone, Lv.27 Linoone, Lv.27 Linoone, Lv.27
Money: 1296 Money: 1296 Money: 1296
Speed Room Trainer Accuracy Room Trainer
------------------ ---------------------
Cooltrainer Randall Cooltrainer Mary
Delcatty, Lv.27 Delcatty, Lv. 27
Money: 1296 Money: 1296
=======================================
8c. Defeat Norman for the Balance Badge
=======================================
My Pokemon:
***********************************************
* Name |Lvl| Name |Lvl| Name |Lvl|*
***********************************************
* Marshtomp| 31| Mightyena| 30| Manectric| 31|*
***********************************************
* Sandslash| 30| Torkoal | 30|****************
***********************************************
Norman's Pokemon:
***********************************************
* Name |Lvl| Name |Lvl| Name |Lvl|*
***********************************************
* Slaking | 28| Vigoroth | 30| Slaking | 31|*
***********************************************
Money: 3100
The key to victory is a quick assault. Don't burn them, poison them, or
paralyze them, because they'll use Facade. Facade's base power doubles if the
user is inflicted with Burn, Paralyze, or Poison. One more move you have to
watch out for is Focus Punch. Focus Punch will always go first, and charge.
Damage will be dealt at the end of your opponent's turn. However, the attack
will fail if you are damaged when you are tightening focus. Focus Punch has 150
power, and Slaking will probably OHKO you with it. If not, you'll be severely
weakened. Be careful.
Schooling your own father results in the Balance Badge, the ability to use
Surf out of battle, and TM42, Facade.
=====================================
7. Into the Trees for the Sixth Badge
=====================================
I bet you're wondering by now, "When am I gonna get Surf?" The answer: Right
now. Leave the Gym and enter Wally's house next door. Talk to Wally's dad and
he will give you HM 3, Surf. Surf lets you..well...surf. It hits both opponents
in 2-on-2 combat. Surf on the water to the right of the Gym to find a Max
Revive. Go right out of the city and enter Oldale Town. Now backtrack to
Littleroot Town. Enter your house and talk to your mom to receive the Amulet
Coin. Go up to Route 103 and Surf to the right. Look familiar? You're right
above Slateport. Take Cycling Road or the grassy path to Mauville City. Once
there, Surf right. Talk to the fisherman on the water's edge to receive the
Good Rod. Go right, and up on the grass, and Steven appears.
Route 118 Trainers
------------------
Aroma Lady Rose* Fisherman Wade
Shroomish, Lv.16; Roselia, Lv.16 Carvanha, Lv.17
Money: 640 Money: 680
Guitarist Dalton*
Magnemite, Lv.15 (x2); Whismur, Lv.15
Money: 480
Fisherman Barny
Carvanha, Lv.26 (x2)
Money: 1040
=================
7a. Steven Speaks
=================
Remember when I said that Steven would occasionally appear before you and talk
some stuff? This is one of those moments. Talk to him, and he takes off again.
His worthless words:
STEVEN: Hi!
You're that TRAINER I met in DEWFORD!
... ... ... ... ... ... ... ...
... ... ... ... ... ... ... ...
Oh, okay, you're [Name].
I'll remember it.
[Name].
In this vast world, there are many
kinds of POKEMON.
They come in many types.
Do you raise different types?
Or do you only raise POKEMON of a
certain type?
What do you think as a TRAINER?
Sorry, it's not my place to ask, is it?
Well, anyway, I hope to see you
again.
Route 118 Trainers
------------------
Bird Keeper Perry Bird Keeper Chester
Wingull, Lv.27 Taillow, Lv.26; Swellow, Lv.26
Money: 864 Money: 832
Route 119 Trainers
------------------
Bug Catcher Kent Bug Catcher Doug
Ninjask, Lv.26 Nincada, Lv.26 (x2)
Money: 416 Money: 416
Bug Maniac Taylor
Wurmple, Lv.25; Cascoon, Lv.25; Dustox, Lv.25
Money: 1500
Bug Catcher Greg
Volbeat, Lv.26; Illumise, Lv.26
Money: 416
Bug Maniac Donald
Wurmple, Lv.25; Silcoon, Lv.25; Beautifly, Lv.25
Money: 1500
Fisherman Eugene
Magikarp, Lv.30; Carvanha, Lv.24; Tentacool, Lv.21; Feebas, Lv.27
Money: 960
PKMN Ranger Catherine* PKMN Ranger Jackson*
Gloom, Lv.27; Roselia, Lv.27 Breloom, Lv.28
Money: 1296 Money: 1344
Bird Keeper Phil
Taillow, Lv.25; Wingull, Lv.25; Swellow, Lv.25
Money: 800
Ninja Boy Yasu Ninja Boy Hideo
Ninjask, Lv.27 Koffing, Lv.26 (x2)
Money: 324 Money: 312
Ninja Boy Takashi
Nincada, Lv.25; Ninjask, Lv.25; Koffing, Lv.25
Money: 300
Bird Keeper Hugh
Swellow, Lv.27
Money: 864
======================================
7b. Team Aqua in the Weather Institute
======================================
You won't get to the Weather Institute for a while. You've got to go through
lots of really tall grass, and fight lots of Trainers. Upon reaching the
Institute, you'll see two Aqua guys blocking the way. Not much you can do
except go into the building. You can use the bed as a Pokemon Center. Make
your way through the few Aquas on the first floor, and the one or two on the
second floor. Heal if you need to, then challenge the Admin. Smoke her, and
Team Aqua leaves.
Weather Institute Trainers
--------------------------
Team Aqua Grunt Team Aqua Grunt
Carvanha, Lv.28 Zubat, Lv.27; Poochyena, Lv.27
Money: 560 Money: 540
Team Aqua Grunt
Poochyena, Lv.27; Carvanha, Lv.27
Money: 540
Team Aqua Grunt
Poochyena, Lv.26; Zubat, Lv.26; Carvanha, Lv.26
Money: 520
Aqua Admin Shelly
Carvanha, Lv.28; Mightyena, Lv.28
Money: 1120
============
7c. Castform
============
If you don't have an open slot in your party, you won't get Castform. Simply
drop off a Pokemon and return in order to get Castform. Don't forget to remove
its Mystic Water.
Castform's a goofy-looking Pokemon who changes its type based on the weather.
No, they're not breasts.
When it's raining, Castform changes to a Water type.
When it's sunny, Castform changes to a Fire type.
When it's hailing, Castform changes to an Ice type.
When a sandstorm is blowing, Castform remains a Normal type.
Castform's signature move is Weather Ball. It's a move that changes type based
on the weather. Weather Ball's type stays the same as Castform's current type,
with the exception of Sandstorm. In a sandstorm, Weather Ball changes to a
Rock type. Drop off Castform (unless you want to level it) in the nearby PC,
heal, save, and cross the bridge.
6. Home Again for the Fifth Badge
=================================
Are you tired of long treks between Gyms? Well, rest easy. There is nothing
you have to do before defeating the 5th Gym Leader. Exit the Gym, and May will
stop you. She won't battle you, but she gives you the Go-Goggles and leaves.
==================
6a. The Go-Goggles
==================
The Go-Goggles provide protection from your eyes and lets you enter the desert.
There's some Trainers, TM37, Sandstorm, and a few hidden items in the small
stones. In the desert, in the upper right corner of it, there are two fossils,
the Root Fossil and the Claw Fossil. If you take one, the other sinks into the
sand. Here's what you get:
Root Fossil -> Lileep (Rock/Grass) -> Cradily (Rock/Grass)
Claw Fossil -> Anorith (Bug/Rock) -> Armaldo (Bug/Rock)
Lileep and Anorith are level 20 when they are revived, and both evolve at level
40. Pick a fossil and make your way back to Mauville City.
==========================
6b. Back to Petalburg City
==========================
Mauville's the starting point of your long backtracking expedition. Heal, play
games, do whatever you want, but when you're ready, go left and enter
Verdanturf Town. Enter Rusturf Tunnel and exit the other side so you're on
Route 116. From Rustboro City, continue south. Go back through Petalburg Woods
and head east into the city. Nothing to do here but enter the Gym.
Norman's Gym is separated into seven different rooms.
Key:
N = Gym Leader's Room where Norman awaits.
N S = Strength Room. X Attack is used.
/ \ 1 = 1-Hit KO Room. Dire Hit is used to raise critical
S 1 strike ratio to kill you in one shot.
/ \ / \ ZR = Zero Reduction Room. Guard Special is used to
ZR D R prevent stat loss.
\ / \ / D = Defense Room. X Defend is used.
SP A R = Recovery Room. Recovery items are used.
\ / SP = Speed Room. X Speed is used.
E A = Accuracy Room. X Accuracy is used.
E = Entrance
Pick whatever rooms you like.
Strength Room 1-Hit KO Room
------------- -------------
Cooltrainer Jody Cooltrainer Berke
Zangoose, Lv.27 Zangoose, Lv.27
Money: 1296 Money: 1296
Zero Reduction Room Trainer Defense Room Trainer Recovery Room
--------------------------- -------------------- -------------
Cooltrainer Parker Cooltrainer Lori Cooltrainer George
Linoone, Lv.27 Linoone, Lv.27 Linoone, Lv.27
Money: 1296 Money: 1296 Money: 1296
Speed Room Trainer Accuracy Room Trainer
------------------ ---------------------
Cooltrainer Randall Cooltrainer Mary
Delcatty, Lv.27 Delcatty, Lv. 27
Money: 1296 Money: 1296
=======================================
8c. Defeat Norman for the Balance Badge
=======================================
My Pokemon:
***********************************************
* Name |Lvl| Name |Lvl| Name |Lvl|*
***********************************************
* Marshtomp| 31| Mightyena| 30| Manectric| 31|*
***********************************************
* Sandslash| 30| Torkoal | 30|****************
***********************************************
Norman's Pokemon:
***********************************************
* Name |Lvl| Name |Lvl| Name |Lvl|*
***********************************************
* Slaking | 28| Vigoroth | 30| Slaking | 31|*
***********************************************
Money: 3100
The key to victory is a quick assault. Don't burn them, poison them, or
paralyze them, because they'll use Facade. Facade's base power doubles if the
user is inflicted with Burn, Paralyze, or Poison. One more move you have to
watch out for is Focus Punch. Focus Punch will always go first, and charge.
Damage will be dealt at the end of your opponent's turn. However, the attack
will fail if you are damaged when you are tightening focus. Focus Punch has 150
power, and Slaking will probably OHKO you with it. If not, you'll be severely
weakened. Be careful.
Schooling your own father results in the Balance Badge, the ability to use
Surf out of battle, and TM42, Facade.
=====================================
7. Into the Trees for the Sixth Badge
=====================================
I bet you're wondering by now, "When am I gonna get Surf?" The answer: Right
now. Leave the Gym and enter Wally's house next door. Talk to Wally's dad and
he will give you HM 3, Surf. Surf lets you..well...surf. It hits both opponents
in 2-on-2 combat. Surf on the water to the right of the Gym to find a Max
Revive. Go right out of the city and enter Oldale Town. Now backtrack to
Littleroot Town. Enter your house and talk to your mom to receive the Amulet
Coin. Go up to Route 103 and Surf to the right. Look familiar? You're right
above Slateport. Take Cycling Road or the grassy path to Mauville City. Once
there, Surf right. Talk to the fisherman on the water's edge to receive the
Good Rod. Go right, and up on the grass, and Steven appears.
Route 118 Trainers
------------------
Aroma Lady Rose* Fisherman Wade
Shroomish, Lv.16; Roselia, Lv.16 Carvanha, Lv.17
Money: 640 Money: 680
Guitarist Dalton*
Magnemite, Lv.15 (x2); Whismur, Lv.15
Money: 480
Fisherman Barny
Carvanha, Lv.26 (x2)
Money: 1040
=================
7a. Steven Speaks
=================
Remember when I said that Steven would occasionally appear before you and talk
some stuff? This is one of those moments. Talk to him, and he takes off again.
His worthless words:
STEVEN: Hi!
You're that TRAINER I met in DEWFORD!
... ... ... ... ... ... ... ...
... ... ... ... ... ... ... ...
Oh, okay, you're [Name].
I'll remember it.
[Name].
In this vast world, there are many
kinds of POKEMON.
They come in many types.
Do you raise different types?
Or do you only raise POKEMON of a
certain type?
What do you think as a TRAINER?
Sorry, it's not my place to ask, is it?
Well, anyway, I hope to see you
again.
Route 118 Trainers
------------------
Bird Keeper Perry Bird Keeper Chester
Wingull, Lv.27 Taillow, Lv.26; Swellow, Lv.26
Money: 864 Money: 832
Route 119 Trainers
------------------
Bug Catcher Kent Bug Catcher Doug
Ninjask, Lv.26 Nincada, Lv.26 (x2)
Money: 416 Money: 416
Bug Maniac Taylor
Wurmple, Lv.25; Cascoon, Lv.25; Dustox, Lv.25
Money: 1500
Bug Catcher Greg
Volbeat, Lv.26; Illumise, Lv.26
Money: 416
Bug Maniac Donald
Wurmple, Lv.25; Silcoon, Lv.25; Beautifly, Lv.25
Money: 1500
Fisherman Eugene
Magikarp, Lv.30; Carvanha, Lv.24; Tentacool, Lv.21; Feebas, Lv.27
Money: 960
PKMN Ranger Catherine* PKMN Ranger Jackson*
Gloom, Lv.27; Roselia, Lv.27 Breloom, Lv.28
Money: 1296 Money: 1344
Bird Keeper Phil
Taillow, Lv.25; Wingull, Lv.25; Swellow, Lv.25
Money: 800
Ninja Boy Yasu Ninja Boy Hideo
Ninjask, Lv.27 Koffing, Lv.26 (x2)
Money: 324 Money: 312
Ninja Boy Takashi
Nincada, Lv.25; Ninjask, Lv.25; Koffing, Lv.25
Money: 300
Bird Keeper Hugh
Swellow, Lv.27
Money: 864
======================================
7b. Team Aqua in the Weather Institute
======================================
You won't get to the Weather Institute for a while. You've got to go through
lots of really tall grass, and fight lots of Trainers. Upon reaching the
Institute, you'll see two Aqua guys blocking the way. Not much you can do
except go into the building. You can use the bed as a Pokemon Center. Make
your way through the few Aquas on the first floor, and the one or two on the
second floor. Heal if you need to, then challenge the Admin. Smoke her, and
Team Aqua leaves.
Weather Institute Trainers
--------------------------
Team Aqua Grunt Team Aqua Grunt
Carvanha, Lv.28 Zubat, Lv.27; Poochyena, Lv.27
Money: 560 Money: 540
Team Aqua Grunt
Poochyena, Lv.27; Carvanha, Lv.27
Money: 540
Team Aqua Grunt
Poochyena, Lv.26; Zubat, Lv.26; Carvanha, Lv.26
Money: 520
Aqua Admin Shelly
Carvanha, Lv.28; Mightyena, Lv.28
Money: 1120
============
7c. Castform
============
If you don't have an open slot in your party, you won't get Castform. Simply
drop off a Pokemon and return in order to get Castform. Don't forget to remove
its Mystic Water.
Castform's a goofy-looking Pokemon who changes its type based on the weather.
No, they're not breasts.
When it's raining, Castform changes to a Water type.
When it's sunny, Castform changes to a Fire type.
When it's hailing, Castform changes to an Ice type.
When a sandstorm is blowing, Castform remains a Normal type.
Castform's signature move is Weather Ball. It's a move that changes type based
on the weather. Weather Ball's type stays the same as Castform's current type,
with the exception of Sandstorm. In a sandstorm, Weather Ball changes to a
Rock type. Drop off Castform (unless you want to level it) in the nearby PC,
heal, save, and cross the bridge.